Stiffness, I guess ? In the way the characters stand. It's got a bit of inspiration from anime artstyle, notably the characters, but there's a sense of. I don't know if that workload will be sustainable in the future, but that's a bold thing they did, and they have my respect for that, because the renders do look good and enticing.Īs for the artstyle itself, it's good, but I feel there's something missing here. Again, they're good too, but with more of a focus on them they could be even better than they are. I wonder how much time it took for them to reach that point, adding to that the fact the actual sex scenes in this game are handicaped by this lack of focus on them, as they are all in black and white with barely any shadow to give a sense of depth. Because all the illustrations for characters and the environments are all high-quality sprites that take the whole web page (which might explain the long loading times), and there is a LOT of them in total. This must have taken a long time to put this in". I don't really want to talk about the art, since I'm not a "art guy" or whatever, but the first thing that came to my mind when I saw this game is "Wow. It's not bad, but it's a bit boring, and I found myself sometimes skipping through a dialogue or two to get things going again. That's all I have to say about the story. It's kinda alleviated by the MC, and you can make her say some extreme things to spice up the dialogues, like Wanting to drink piss from the satyr? Seriously, devs. For the most part, they don't detract from their baseline, and it's fine most of the time, but a bit more spice wouldn't hurt. You entourage consists of a few basic trops with legs: You have the dominatrix big sister, the young and playful friend, the innocent and smart friend#2, and so on. They are not bad, but they are a bit forgettable. I know it's a text-based game, but in my opinion, the character dialogues are more than enough most of the time.Ībout the characters themselves, honestly I have mixed feelings here too. The story is not bad, but there is definitely a way to improve the storytelling a bit. To give an example, I think Kobold Adventure does it best, where there is a few lines about what's going on in the land, but it's always used to push the plot forward and introduce new characters, whereas here it feels more like padding between fight scenes. I'd rather read about the interactions between the characters and with their environment, rather than something that could be in a codex in a side page. The rest is fluff text that is just exposition dump, and honestly, it's not that interesting to read. You play as a fully customizable dryad sent on a quest to contain the corruption spreading all around the world, and it's up to you and you friends to stop it. ![]() Sadly, I don't have much to say about the story. Sometimes they take quite a while to load, which becomes really annoying when you want to move to another location and hove to wait a couple of seconds for the game to catch up with you. I've played it once or twice since they added textures for the environment, but I only got to the end in the previous version (although I don't think they've added a lot of content since, but it won't matter for this review).Īlthough I would like to say one last thing about the new textures: It seems to me the devs didn't have the players with slow PC or connections in mind when making them. So I've found this game a few months back, when the textures for the first few levels weren't finalized and icons to move from one room to another were just placeholder blocks. A game with pregnancy where you can breed your units.
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